0ad 0.0.12 in Salix 14.0

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Zievatron
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Iscritto il: mercoledì 21 dicembre 2011, 23:49

Re: 0ad 0.0.12 in Salix 14.0

Messaggio da Zievatron »

Sì, ma dove?
In GSlapt etc., non si trova niente con questi nomi composti con Boost.
Zievatron

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conoscenza
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Iscritto il: venerdì 2 dicembre 2011, 23:27
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Re: 0ad 0.0.12 in Salix 14.0

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vedi messaggio precendete.. ;)
Sono allergico a mele morsicate e a finestre con tende.

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Zievatron
Messaggi: 1657
Iscritto il: mercoledì 21 dicembre 2011, 23:49

Re: 0ad 0.0.12 in Salix 14.0

Messaggio da Zievatron »

Fa niente, l'ho già trovato. ;)
E' in /usr/lib64/

Edè in compagnia di un sacco di amichetti suoi tipo libboost_qualcosa.
Ultima modifica di Zievatron il sabato 23 febbraio 2013, 23:53, modificato 1 volta in totale.
Zievatron

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Re: 0ad 0.0.12 in Salix 14.0

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come si chiama...
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Zievatron
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Iscritto il: mercoledì 21 dicembre 2011, 23:49

Re: 0ad 0.0.12 in Salix 14.0

Messaggio da Zievatron »

Esattamente come hai scritto tu:
libboost_filesystem.so
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Re: 0ad 0.0.12 in Salix 14.0

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ok...
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Re: 0ad 0.0.12 in Salix 14.0

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Di questo qui:

•If you get linker errors like cannot find -lboost_signals-mt (particularly users of Arch Linux or Slackware), edit the file build/premake/extern_libs4.lua and remove the -mt suffix from the Boost unix_name definitions, then run update-workspaces.sh again.

hai fatto qualcosa?

http://trac.wildfiregames.com/browser/p ... _libs4.lua#

riga 245 e riga 254
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Zievatron
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Re: 0ad 0.0.12 in Salix 14.0

Messaggio da Zievatron »

Non trovo nessuna occorrenza di -mt nel file che ho io.

Come mai?

Ricordo che in qualche prova fatta in precedenza ho tolto il suffiso -mt da non ricordo quale file, ma questi non centrano, sono file nuovi scaricati adesso in una dir nuova.
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Re: 0ad 0.0.12 in Salix 14.0

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mi fai vedere il file...
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Zievatron
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Re: 0ad 0.0.12 in Salix 14.0

Messaggio da Zievatron »

Eccolo:
Spoiler: mostra
-- this file provides project_add_extern_libs, which takes care of the
-- dirty details of adding the libraries' include and lib paths.
--
-- TYPICAL TASK: add new library. Instructions:
-- 1) add a new extern_lib_defs entry
-- 2) add library name to extern_libs tables in premake.lua for all 'projects' that want to use it


-- directory in which OS-specific library subdirectories reside.
if os.is("macosx") then
libraries_dir = rootdir.."/libraries/osx/"
elseif os.is("windows") then
libraries_dir = rootdir.."/libraries/win32/"
else
-- No Unix-specific libs yet (use source directory instead!)
end
-- directory for shared, bundled libraries
libraries_source_dir = rootdir.."/libraries/source/"

local function add_default_lib_paths(extern_lib)
libdirs { libraries_dir .. extern_lib .. "/lib" }
end

local function add_source_lib_paths(extern_lib)
libdirs { libraries_source_dir .. extern_lib .. "/lib" }
end

local function add_default_include_paths(extern_lib)
includedirs { libraries_dir .. extern_lib .. "/include" }
end

local function add_source_include_paths(extern_lib)
includedirs { libraries_source_dir .. extern_lib .. "/include" }
end


-- For unixes: add buildflags and linkflags using pkg-config or another similar command.
-- By default, pkg-config is used. Other commands can be passed as "alternative_cmd".
-- Running such commands at build/linktime does not work on all environments.
-- For those environments where it does not work, we already run it now.
-- Any better ideas?
local function pkgconfig_cflags(lib, alternative_cmd)
local cmd_cflags = ""
local result_cflags
if not alternative_cmd then
cmd_cflags = "pkg-config "..lib.." --cflags"
else
cmd_cflags = alternative_cmd
end

if _ACTION == "xcode3" or _ACTION == "xcode4" then
result_cflags = string.gsub(os.capture(cmd_cflags), "\n", "")
buildoptions { result_cflags }
else
buildoptions { "`"..cmd_cflags.."`" }
end
end

local function pkgconfig_libs(lib, alternative_cmd)
local cmd_libs = ""
local result_libs
if not alternative_cmd then
cmd_libs = "pkg-config "..lib.." --libs"
else
cmd_libs = alternative_cmd
end

if _ACTION == "xcode3" or _ACTION == "xcode4" then
-- The syntax of -Wl with the comma separated list doesn't work and -Wl apparently isn't needed in xcode.
-- This is a hack, but it works...
result_libs = string.gsub(os.capture(cmd_libs), "-Wl", "")
result_libs = string.gsub(result_libs, ",", " ")
result_libs = string.gsub(result_libs, "\n", "")
linkoptions { result_libs }
elseif _ACTION == "gmake" then
gnuexternals { "`"..cmd_libs.."`" }
else
linkoptions { "`"..cmd_libs.."`" }
end
end

function os.capture(cmd)
local f = io.popen(cmd, 'r')
local s = f:read('*a')
return s
end

local function add_delayload(name, suffix, def)

if def["no_delayload"] then
return
end

-- currently only supported by VC; nothing to do on other platforms.
if not os.is("windows") then
return
end

-- no extra debug version; use same library in all configs
if suffix == "" then
linkoptions { "/DELAYLOAD:"..name..".dll" }
-- extra debug version available; use in debug config
else
local dbg_cmd = "/DELAYLOAD:" .. name .. suffix .. ".dll"
local cmd = "/DELAYLOAD:" .. name .. ".dll"

configuration "Debug"
linkoptions { dbg_cmd }
configuration "Release"
linkoptions { cmd }
configuration { }
end

end

local function add_default_links(def)

-- careful: make sure to only use *_names when on the correct platform.
local names = {}
if os.is("windows") then
if def.win_names then
names = def.win_names
end
elseif _OPTIONS["android"] and def.android_names then
names = def.android_names
elseif os.is("linux") and def.linux_names then
names = def.linux_names
elseif os.is("macosx") and def.osx_names then
names = def.osx_names
elseif os.is("bsd") and def.bsd_names then
names = def.bsd_names
elseif def.unix_names then
names = def.unix_names
end

local suffix = "d"
-- library is overriding default suffix (typically "" to indicate there is none)
if def["dbg_suffix"] then
suffix = def["dbg_suffix"]
end
-- non-Windows doesn't have the distinction of debug vs. release libraries
-- (to be more specific, they do, but the two are binary compatible;
-- usually only one type - debug or release - is installed at a time).
if not os.is("windows") then
suffix = ""
end

-- OS X "Frameworks" need to be added in a special way to the link
-- i.e. by linkoptions += "-framework ..."
if os.is("macosx") and def.osx_frameworks then
for i,name in pairs(def.osx_frameworks) do
linkoptions { "-framework " .. name }
end
else
for i,name in pairs(names) do
configuration "Debug"
links { name .. suffix }
configuration "Release"
links { name }
configuration { }

add_delayload(name, suffix, def)
end
end
end

-- Library definitions
-- In a perfect world, libraries would have a common installation template,
-- i.e. location of include directory, naming convention for .lib, etc.
-- this table provides a means of working around each library's differences.
--
-- The basic approach is defining two functions per library:
--
-- 1. compile_settings
-- This function should set all settings requred during the compile-phase like
-- includedirs, defines etc...
--
-- 2. link_settings
-- This function should set all settings required during the link-phase like
-- libdirs, linkflag etc...
--
-- The main reason for separating those settings is different linking behaviour
-- on osx and xcode. For more details, read the comment in project_add_extern_libs.
--
-- There are some helper functions for the most common tasks. You should use them
-- if they can be used in your situation to make the definitions more consistent and
-- use their default beviours as a guideline.
--
--
-- add_default_lib_paths(extern_lib)
-- Description: Add '<libraries root>/<libraryname>/lib'to the libpaths
-- Parameters:
-- * extern_lib: <libraryname> to be used in the libpath.
--
-- add_default_include_paths(extern_lib)
-- Description: Add '<libraries root>/<libraryname>/include' to the includepaths
-- Parameters:
-- * extern_lib: <libraryname> to be used in the libpath.
--
-- add_default_links
-- Description: Adds links to libraries and configures delayloading.
-- If the *_names parameter for a plattform is missing, no linking will be done
-- on that plattform.
-- The default assumptions are:
-- * debug import library and DLL are distinguished with a "d" suffix
-- * the library should be marked for delay-loading.
-- Parameters:
-- * win_names: table of import library / DLL names (no extension) when
-- running on Windows.
-- * unix_names: as above; shared object names when running on non-Windows.
-- * osx_names: as above; for OS X specifically (overrides unix_names if both are
-- specified)
-- * bsd_names: as above; for BSD specifically (overrides unix_names if both are
-- specified)
-- * linux_names: ditto for Linux (overrides unix_names if both given)
-- * dbg_suffix: changes the debug suffix from the above default.
-- can be "" to indicate the library doesn't have a debug build;
-- in that case, the same library (without suffix) is used in
-- all build configurations.
-- * no_delayload: indicate the library is not to be delay-loaded.
-- this is necessary for some libraries that do not support it,
-- e.g. Xerces (which is so stupid as to export variables).

extern_lib_defs = {
boost = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("boost")
end
if os.getversion().description == "OpenBSD" then
includedirs { "/usr/local/include" }
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("boost")
end
add_default_links({
-- The following are not strictly link dependencies on all systems, but
-- are included for compatibility with different versions of Boost
android_names = { "boost_filesystem-gcc", "boost_system-gcc" },
unix_names = { "boost_filesystem", "boost_system" },
bsd_names = { "boost_filesystem", "boost_system" },
})
end,
},
boost_signals = {
link_settings = function()
add_default_links({
android_names = { "boost_signals-gcc" },
unix_names = { "boost_signals" },
bsd_names = { "boost_signals" },
})
end,
},
cryptopp = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("cryptopp")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("cryptopp")
end
add_default_links({
win_names = { "cryptopp" },
unix_names = { "cryptopp" },
})
end,
},
cxxtest = {
compile_settings = function()
add_source_include_paths("cxxtest")
end,
link_settings = function()
add_source_lib_paths("cxxtest")
end,
},
comsuppw = {
link_settings = function()
add_default_links({
win_names = { "comsuppw" },
dbg_suffix = "d",
no_delayload = 1,
})
end,
},
enet = {
compile_settings = function()
if not _OPTIONS["with-system-enet"] then
add_source_include_paths("enet")
end
end,
link_settings = function()
if not _OPTIONS["with-system-enet"] then
add_source_lib_paths("enet")
end
add_default_links({
win_names = { "enet" },
unix_names = { "enet" },
})
end,
},
fcollada = {
compile_settings = function()
add_source_include_paths("fcollada")
end,
link_settings = function()
add_source_lib_paths("fcollada")
if os.is("windows") then
configuration "Debug"
links { "FColladaD" }
configuration "Release"
links { "FCollada" }
configuration { }
else
configuration "Debug"
links { "FColladaSD" }
configuration "Release"
links { "FColladaSR" }
configuration { }
end
end,
},
ffmpeg = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("ffmpeg")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("ffmpeg")
end
add_default_links({
win_names = { "avcodec-51", "avformat-51", "avutil-49", "swscale-0" },
unix_names = { "avcodec", "avformat", "avutil" },
dbg_suffix = "",
})
end,
},
libcurl = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("libcurl")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("libcurl")
end
add_default_links({
win_names = { "libcurl" },
unix_names = { "curl" },
})
end,
},
libjpg = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("libjpg")
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("libjpg")
end
add_default_links({
win_names = { "jpeg-6b" },
unix_names = { "jpeg" },
})
end,
},
libpng = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("libpng")
end
if os.getversion().description == "OpenBSD" then
includedirs { "/usr/local/include/libpng" }
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("libpng")
end
add_default_links({
win_names = { "libpng15" },
unix_names = { "png" },
-- Otherwise ld will sometimes pull in ancient 1.2 from the SDK, which breaks the build :/
-- TODO: Figure out why that happens
osx_names = { "png15" },
})
end,
},
libxml2 = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("libxml2")
elseif os.is("macosx") then
-- Support XML2_CONFIG for overriding for the default PATH-based xml2-config
xml2_config_path = os.getenv("XML2_CONFIG")
if not xml2_config_path then
xml2_config_path = "xml2-config"
end

-- use xml2-config instead of pkg-config on OS X
pkgconfig_cflags(nil, xml2_config_path.." --cflags")
-- libxml2 needs _REENTRANT or __MT__ for thread support;
-- OS X doesn't get either set by default, so do it manually
defines { "_REENTRANT" }
else
pkgconfig_cflags("libxml-2.0")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("libxml2")
configuration "Debug"
links { "libxml2" }
configuration "Release"
links { "libxml2" }
configuration { }
elseif os.is("macosx") then
xml2_config_path = os.getenv("XML2_CONFIG")
if not xml2_config_path then
xml2_config_path = "xml2-config"
end
pkgconfig_libs(nil, xml2_config_path.." --libs")
else
pkgconfig_libs("libxml-2.0")
end
end,
},
nvtt = {
compile_settings = function()
if not _OPTIONS["with-system-nvtt"] then
add_source_include_paths("nvtt")
end
defines { "NVTT_SHARED=1" }
end,
link_settings = function()
if not _OPTIONS["with-system-nvtt"] then
add_source_lib_paths("nvtt")
end
add_default_links({
win_names = { "nvtt" },
unix_names = { "nvcore", "nvmath", "nvimage", "nvtt" },
osx_names = { "nvcore", "nvmath", "nvimage", "nvtt", "squish" },
dbg_suffix = "", -- for performance we always use the release-mode version
})
end,
},
openal = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("openal")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("openal")
end
add_default_links({
win_names = { "openal32" },
unix_names = { "openal" },
osx_frameworks = { "OpenAL" },
dbg_suffix = "",
no_delayload = 1, -- delayload seems to cause errors on startup
})
end,
},
opengl = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("opengl")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("opengl")
end
if _OPTIONS["gles"] then
add_default_links({
unix_names = { "GLESv2" },
dbg_suffix = "",
})
else
add_default_links({
win_names = { "opengl32", "gdi32" },
unix_names = { "GL" },
osx_frameworks = { "OpenGL" },
dbg_suffix = "",
no_delayload = 1, -- delayload seems to cause errors on startup
})
end
end,
},
sdl = {
compile_settings = function()
if os.is("windows") then
includedirs { libraries_dir .. "sdl/include/SDL" }
elseif not _OPTIONS["android"] then
-- Support SDL_CONFIG for overriding for the default PATH-based sdl-config
sdl_config_path = os.getenv("SDL_CONFIG")
if not sdl_config_path then
sdl_config_path = "sdl-config"
end

-- "pkg-config sdl --libs" appears to include both static and dynamic libs
-- when on MacPorts, which is bad, so use sdl-config instead
pkgconfig_cflags(nil, sdl_config_path.." --cflags")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("sdl")
elseif not _OPTIONS["android"] then
sdl_config_path = os.getenv("SDL_CONFIG")
if not sdl_config_path then
sdl_config_path = "sdl-config"
end
pkgconfig_libs(nil, sdl_config_path.." --libs")
end
end,
},
spidermonkey = {
compile_settings = function()
if _OPTIONS["with-system-mozjs185"] then
if not _OPTIONS["android"] then
pkgconfig_cflags("mozjs185")
end
defines { "WITH_SYSTEM_MOZJS185" }
else
if os.is("windows") then
include_dir = "include-win32"
elseif os.is("macosx") then
include_dir = "include"
else
include_dir = "include-unix"
end
configuration "Debug"
includedirs { libraries_source_dir.."spidermonkey/"..include_dir }
configuration "Release"
includedirs { libraries_source_dir.."spidermonkey/"..include_dir }
configuration { }
end
end,
link_settings = function()
if _OPTIONS["with-system-mozjs185"] then
if _OPTIONS["android"] then
links { "mozjs185-1.0" }
else
pkgconfig_libs("mozjs185")
end
else
configuration "Debug"
links { "mozjs185-ps-debug" }
configuration "Release"
links { "mozjs185-ps-release" }
configuration { }
add_source_lib_paths("spidermonkey")
end
end,
},
valgrind = {
compile_settings = function()
add_source_include_paths("valgrind")
end,
link_settings = function()
add_source_lib_paths("valgrind")
end,
},
vorbis = {
compile_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_include_paths("vorbis")
end
end,
link_settings = function()
if os.is("windows") or os.is("macosx") then
add_default_lib_paths("vorbis")
end
-- TODO: We need to force linking with these as currently
-- they need to be loaded explicitly on execution
if os.getversion().description == "OpenBSD" then
add_default_links({
unix_names = { "ogg",
"vorbis" },
})
end
add_default_links({
win_names = { "vorbisfile" },
unix_names = { "vorbisfile" },
osx_names = { "vorbis", "vorbisenc", "vorbisfile", "ogg" },
dbg_suffix = "_d",
})
end,
},
wxwidgets = {
compile_settings = function()
if os.is("windows") then
includedirs { libraries_dir.."wxwidgets/include/msvc" }
add_default_include_paths("wxwidgets")
else

-- Support WX_CONFIG for overriding for the default PATH-based wx-config
wx_config_path = os.getenv("WX_CONFIG")
if not wx_config_path then
wx_config_path = "wx-config"
end

pkgconfig_cflags(nil, wx_config_path.." --unicode=yes --cxxflags")
end
end,
link_settings = function()
if os.is("windows") then
libdirs { libraries_dir.."wxwidgets/lib/vc_lib" }
configuration "Debug"
links { "wxmsw28ud_gl" }
configuration "Release"
links { "wxmsw28u_gl" }
configuration { }
else
wx_config_path = os.getenv("WX_CONFIG")
if not wx_config_path then
wx_config_path = "wx-config"
end
pkgconfig_libs(nil, wx_config_path.." --unicode=yes --libs std,gl")
end
end,
},
x11 = {
link_settings = function()
add_default_links({
win_names = { },
unix_names = { "X11" },
})
end,
},
xcursor = {
link_settings = function()
add_default_links({
unix_names = { "Xcursor" },
})
end,
},
zlib = {
compile_settings = function()
if os.is("windows") then
add_default_include_paths("zlib")
end
end,
link_settings = function()
if os.is("windows") then
add_default_lib_paths("zlib")
end
add_default_links({
win_names = { "zlib1" },
unix_names = { "z" },
})
end,
},
}


-- add a set of external libraries to the project; takes care of
-- include / lib path and linking against the import library.
-- extern_libs: table of library names [string]
-- target_type: String defining the projects kind [string]
function project_add_extern_libs(extern_libs, target_type)

for i,extern_lib in pairs(extern_libs) do
local def = extern_lib_defs[extern_lib]
assert(def, "external library " .. extern_lib .. " not defined")

if def.compile_settings then
def.compile_settings()
end

-- Linking to external libraries will only be done in the main executable and not in the
-- static libraries. Premake would silently skip linking into static libraries for some
-- actions anyway (e.g. vs2010).
-- On osx using xcode, if this linking would be defined in the static libraries, it would fail to
-- link if only dylibs are available. If both *.a and *.dylib are available, it would link statically.
-- I couldn't find any problems with that approach.
if target_type ~= "StaticLib" and def.link_settings then
def.link_settings()
end
end
end
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