The NVIDIA GeForce 256, released in 1999, is considered a landmark product in the history of computer graphics and gaming for several reasons. There are some.

  • GPU Definition: The GeForce 256 was the first product to be marketed as a "GPU" (Graphics Processing Unit). Before this, graphics cards were referred to as graphics accelerators or video cards, focusing mainly on 2D and basic 3D rendering.
  • Innovation: NVIDIA defined the GPU as a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines, making it capable of processing 10 million polygons per second. This marked a significant shift towards handling complex graphics computations directly on the graphics card, offloading work from the CPU (Central Processing Unit).
  • Advanced Graphics Capabilities: The GeForce 256 introduced hardware transform and lighting (T&L) for the first time in consumer graphics. These are essential processes in 3D graphics rendering. Transform refers to converting 3D models into 2D screens, while lighting involves calculating how light sources affect 3D models.
  • Performance Boost: By offloading these tasks to the GPU, the GeForce 256 greatly increased the performance and visual quality of 3D games. Before this, these tasks were typically handled by the CPU, which was less efficient for these specific tasks.
  • Enhanced Visuals: The GeForce 256 enabled games to feature more complex scenes with more detailed characters and environments, more realistic lighting, and smoother animations. This was a significant leap forward from the graphics capabilities of previous generations.
  • Future of Gaming: The introduction of the GeForce 256 set the stage for the rapid advancement of 3D gaming. It became a foundation for the development of more powerful GPUs and more graphically intensive games.
  • Direct3D Support: The GeForce 256 fully supported Microsoft's Direct3D API (Application Programming Interface), which was crucial for the development of 3D games on Windows. This helped standardize the way games were developed and optimized for hardware.
  • Quad-Pixel Rendering Pipeline: It featured a 256-bit rendering engine capable of processing four pixels per clock cycle, hence the name "GeForce 256." This technology significantly increased the speed at which images could be rendered, contributing to smoother gameplay and higher frame rates.
  • Leadership Position: The release of the GeForce 256 helped establish NVIDIA as a leader in the graphics card market, a position the company continues to hold today.
  • Competitor Pressure: The success of the GeForce 256 forced competitors like ATI (now AMD) to innovate and push the boundaries of their own products, leading to rapid advancements in the GPU market.
  • Foundation for Modern GPUs: The GeForce 256 set the foundation for the development of modern GPUs. The concepts introduced, such as T&L and the shift towards more complex, programmable graphics pipelines, are still integral to how GPUs operate today.
  • Evolution of Graphics Technology: The GeForce 256 marked the beginning of a new era in graphics processing, leading to the highly advanced, programmable GPUs that power today's high-end gaming PCs, workstations, and AI applications.

 PC Magazine, November 1999