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Despite the funny and childish graphic, Civilization VI will have a solid DirectX 12 backend, and it will utilize DX12 advanced features more than any other title. An example, the recent Total War: Warhammer.

 

 

According to our sources, the Firaxis developers will take advantage of Asynchronous Compute and Resource Heap features in order to create a deep and articulate gameplay. Thanks to these DX12 features, Civilization VI will be able to guarantee a lot better artificial intelligence and a more detailed world than previous chapters.

If Total War: Warhammer has shown that GCN micro architecture is aging like a good wine, Civilization VI could be able to point out even a better state.


- These are not official info! -


Pubblicato in: News, English News
Tags: amd , civilization , civilization vi , DirectX 12 , firaxis , gcn , total war , warhammer

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Gian Maria Forni
Autore: Gian Maria Forni
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Sebbene sia laureato in Lettere e Filosofia, indirizzo Storia Contemporanea, e scriva per quotidiani e riviste di tale settore, ha sempre avuto la passione per l'informatica ed ha collaborato quale moderatore in importanti forum del settore
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