Despite the funny and childish graphic, Civilization VI will have a solid DirectX 12 backend, and it will utilize DX12 advanced features more than any other title. An example, the recent Total War: Warhammer.
According to our sources, the Firaxis developers will take advantage of Asynchronous Compute and Resource Heap features in order to create a deep and articulate gameplay. Thanks to these DX12 features, Civilization VI will be able to guarantee a lot better artificial intelligence and a more detailed world than previous chapters.
If Total War: Warhammer has shown that GCN micro architecture is aging like a good wine, Civilization VI could be able to point out even a better state.
- These are not official info! -