Pagine

 

Test Score (Pts) Min (FPS) Avg (FPS) Max (FPS) Freq (MHz) Power (Watt) Core (°C) Hotspot (°C)
Superposition stock 5228 31 39 46 1930 215 55 75
Superposition UV+mem 5270 32 40 46,5 1940 170 46 60
% 1% 3% 3% 0% 0% -21% -16% -20%
FC5 Stock 5300 74 90 109 1950 220 51 66
FC5 UV+mem 5660 80 96 112 1950 175 45 59
% 7% 8% 7% 3% 0% -20% -12% -11%
FH4 Stock - 73 89 112 1930 190 45 65
FH4 UV+mem - 75 91 115 1940 145 43 52
% - 3% 2% 3% 1% -24% -4% -20%
TR 2013 Stock - 48 69 90 1900 215 53 75
TR 2013 UV+mem - 49 70 95 1950 180 48 65
% - 2% 1% 6% 3% -16% -9% -13%

 

Let’s start with Unigine Superposition. It’s the first and only benchmark which uses the Unigine 2 engine (DX11), famous like its predecessor for not being liked much by the Radeon+Ryzen couple. With the stock settings, the exaggerated core voltage can clearly be noticed looking at power draw and temperatures (especially the hotspot one). With the UV+OC, despite a near-zero performance increase, power and hotspot temp take both a two-figures decrease. -20% for both is definitely not an insignificant result! Lower but still big is the decrease of core temp (-16%), the largest of all the tests.

The next one is Far Cry 5, using Dunia 2 engine (DX11). Being a Radeon+Ryzen optimized game, it’s obvious that it runs very well, always (well) over 60FPS. It’s simultaneously the game with the worst (stock) power draw and with the best results after the UV+OC. Performance is in fact increased by 7%, and power draw decreased by 20%. Core and hotspot temps decreased by a smaller amount (-12%), still noticeable though.

Microsoft’s top dog arcade racing game, Forza Horizon 4, is the next one. It’s based on the latest ForzaTech engine (DX12), and it’s among the best running games on Radeon cards. Obviously, it runs fabulously, with FPS always well over 60, As its predecessor with my Vega 64, it’s the game with the least power draw, and it’s even with Superposition as hotspot temp decrease. -24% power draw (a quarter less!) and -20% hotspot temp is an astonishing result! By having the less power draw, it also has the lowest core temps, stock or after UV+OC, and with the smallest core temp decrease (-4%).

Last and oldest game, the first of the new Tomb Raider reboot trilogy, Tomb Raider 2013. It’s based on Crystal Engine (DX11). It’s the first game to support AMD’s realistic hair rendering technology, TressFX, later updated in more recentTomb Raider games (PureHair), and used in very few games because it’s very intensive. The heaviness of this first version of it is noticeable on minimum FPS, around 45, despite average and maximum ones are over 60. While it’s the oldest game, it’s the one that taxes the GPU the most: stock frequency is the lowest (1900MHz), and has the least power draw reduction (-16%). Performance increase is small on minimum and average FPS (+1-2%), the most important ones, and bigger on maximum ones (+6%). Of course, core and hotspot temps decrease, less than other games though (-9% and -13%).