A distanza di due mesi di assenza dalla scena, gli studi Bugbear Entertainment hanno rilasciato finalmente il secondo update per il proprio titolo Next Car Game attualmente disponibile in versione Steam Early Access.

Le principali novità riguardano l'aggiunta di due nuovi stadi da derby ed il classico circuito "sandpit", miglioramenti per la fisica di guida grazie al feedback della community e l'aumento della reattività dei controlli del gamepad.

Insieme poi al consueto bug-fix viene inoltre introdotta una nuova modalità di replay, grazie alla quale potremo guardare nuovamente tutta la gara da ogni qualsivoglia prospettiva. 

sandpit shakedown

[NEXT CAR GAME Steam Early Access - 17/04/2014 - CHANGELOG]

Tracks:

  • New sandpit race track featuring both normal and reverse layouts, work-in-progress.
  • New mudpit derby stadium, work-in-progress.
  • New small derby stadium, work-in-progress.

Environment Art:

  • Smoothed out track-sides and improved gravel race track readability.
  • New work-in-progress spectator models - some previous ones remain.
  • New concrete barriers, used in various derby stadiums.

Weathers:

  • Two new weathers: stormy evening and misty evening.
  • Weather can be now specified in the event setup.

Vehicles and Handling:

  • New driver model, as of now simply static.
  • Improved suspension and tire physics.
  • More responsive handling with a game pad.
  • Improved player vs. AI collision physics.

Damage:

  • Improved deformation physics so that visual car damage is more accurate.
  • Improved gameplay damage to prevent cars from getting too torn up and still going.
  • Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.

Replay:

  • New replay mode with slow motion and fast forward time controls (-16.0x ... 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.

User Interface:

  • Race timer now correctly displays hundredths as well instead of random numbers.
  • Game is no longer unpaused when exiting Steam overlay if the game was paused.

Input:

  • Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).
  • Sensitivity & deadzone adjustments now take effect without a restart.
  • Added saturation, sensitivity and dead zone settings for XInput controllers.
  • Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.
  • The game now detects more than one XInput controllers that are connected simultaneously.
  • Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.

Audio:

  • Increased AI engine volume.
  • General improvements.

IMPORTANT: If you're experiencing controller issues such as being unable to correctly assign controls, please remove the user data generated by the previous build by navigating to [STEAM INSTALLATION FOLDER]/userdata/[USER ID]/228380/local and removing the folder labeled 'next car game pre-alpha'.