L'intervista, in lingua originale:
B&C: Hi Dune, first of all thank you for this interview. We know that you are the only component of Funselektor Labs, and we appreciate this. Is an advantage for this kind of work, to be alone?
DC: The advantage is that I can make all the decisions and do exactly what I want to do. A disadvantage of working alone are the times when I am unsure of what I am making and there is nobody to get feedback from.
B&C: Now talk about Absolute Drift. It's a really addictive game, despite it seems "easy to view". How did you get this idea?
DC: Basically I had a little itch to make a drifting game and had been thinking about making one for a little while in the winter of 2013. I really enjoyed the look of Mirror's Edge and low-poly art and when the new Gymkhana 6 video by Ken Block came out, i knew i wanted to make a game about going sideways.
B&C: Are you planning to add other content on it, like cars or tracks?
DC: Not at the moment.
B&C: Is there a possibility to see a a track editor, maybe compatible with Steam Workshop?
DC: That is unlikely, I didn't create the game with a track editor in mind.
B&C: Are you planning to add some kind of multiplayer mode? I think that could be awesome!
DC: Not at the moment.
B&C: Now let's talk about your future projects: do you have something in mind?
DC: I'm working on some little projects, but everything is secret for the time being.
B&C: Thank you Dune, it was a pleasure to talk to you.